![simcity 4 terrain mod simcity 4 terrain mod](https://www.simtropolis.com/library/images/CorinaPics/018/04-03-Terrain.jpg)
- #Simcity 4 terrain mod update
- #Simcity 4 terrain mod upgrade
- #Simcity 4 terrain mod mods
- #Simcity 4 terrain mod software
- #Simcity 4 terrain mod download
#Simcity 4 terrain mod download
I can download terrains into TS2 with no problems.
#Simcity 4 terrain mod update
Thanks for having a look at the problem you guys, I really appreciate it! I think the problem is with terrains created on a mac (with a recent SC4 version, maybe inc ennection with the 64-bit update that apparently caused a couple of incompatibility issues). Sorry that I am not able to be more helpful. So there is some other issue at work from what I can tell. What ever the problem is it is not that terrains made with SimCity 4 won't display the roads on Macs. I play on my iMac and I have downloaded a few terrains from MTS and they all worked fine from what I can remember and the roads were there. I don't think the age of your file has anything to do with the problem. I don't know how a mac saves the sc4 files, whether there's some sort of file difference, so maybe that's why it won't even appear as an option on my computer.ĮTA: I modify very old sc4 files pretty frequently and haven't run into trouble with them as far as loading, modifying, saving and running in Sims2. If I had to guess, I'd say the file is corrupt. However, when I go to import a city, your city does not show up as an option. I downloaded your sc4 file and saved it under the Downloads Region folder. Open your Downloads Region, select a small city square (has to be a small one), select 'import' and a list of the sc4 city files you placed in the Downloads folder will show up as options. To modify an existing neighborhood - the sc4 file - it's just a matter of importing the sc4 file into Simcity4 after placing it into that Downloads folder. Then you put your sc4 files in that folder. First you have to create a Downloads folder and place it in your Simcity4 Regions folder.
#Simcity 4 terrain mod software
So I guess I'll just stick with software mode now, thanks for the SD terrain mod, its perfect :).I use Simcity4 to create neighborhoods or modify existing ones. I then found out that on my PC, hardware mode is unbearably slow on larger cities even with all the graphics settings turned down to low because the Xeon E3 1225 quad core is such a powerful server processor, that counterintuitively, it can actually do better rendering than the built in integrated graphics. Basically, I put a thin hypervisor over a clone of my existing OS to trick Simcity 4 into thinking the integrated card was actually discrete. While Intel integrated graphics on my "bare metal" OS don't have a hex string for Graphics Rules.sgr, this virtual graphics card did.
![simcity 4 terrain mod simcity 4 terrain mod](https://media.moddb.com/images/articles/1/82/81303/auto/image005un.jpg)
#Simcity 4 terrain mod upgrade
Although, I did manage to get Hardware/DirectX mode working.īecause Windows 7 upgrade discs (Microsoft will tell you its just one, but it works in my experience) allow you to activate up to 3 computers at once, I just made a disk image of my hard drive, stripped out everything except the OS, Firefox, and Simcity 4 and related files, and booted from it in Virtualbox with 3d acceleration turned on. Oh well, I guess they were wrong, thanks for telling me :). It was somewhere on the Simtropolis forums. Hmm, I'd read somewhere, I can't remember where, that default was 128 and hd was 256+. Is there something similar in SD? Is it possible to unpack the dat file and shrink the image sizes myself if SD terrain just doesn't exist anymore? This is what I want, his terrain, cliffs, shores, and water all look very nice, but its in HD.
#Simcity 4 terrain mod mods
So, does anyone know of some good SD (128x128) terrain mods? They have to exist, after all, when Simcity 4 came out, graphics cards could barely handle it, and they certainly couldn't handle HD textures, but I know mods existed back then. If you try to use HD textures in software mods, you'll get constant CTDs, sometimes the game won't even open. Software mode hasn't been an issue for me, since I have the latest Intel Xeon E3 CPU to do the rendering, and everything, lots, textures, mods, and defaults, works great.except terrain mods, which all seem to be HD (256x256px tiles or above). I'm well aware that I could fix this problem by buying a dedicated graphics card, which have dedicated hex strings and so can be added to Graphics Rules.sgr to make hardware mode work, but I'm not prepared to spend $50+ to improve a game that can be had for less than a cup of Starbucks coffee these days. Thus, hardware mode, or directx rendering if you prefer, doesn't work (tons of weird glitches), and I don't have anything I could add to Graphics Rules.sgr. I have Intel integrated graphics (p4600), which works well enough for most games, including new ones, but because its not a separate card, it doesn't have a hex string.